Notes & Combos
Still a based deck that you can grind relatively easy to M1. Some short notes and flex spots:
-Main deck-
I cutted the Imperm and Veiler. We don´t need Nibiru till Fiendsmith will reach us. Rose is still your main starter for turn 3 with the Sprind/Promethean Combo. In fact I sacrifice Rose over Gigantic in a shifter play to summon something like I:P, Gigantic and Carrot/Red with a risky Fountain on board. You might not loose much then for turn 3. In best case you summon Ipiria over Gigantic in turn 1 for your lucky and important draw. May the force be with you^^
Endborard: Elf, I:P, Carrot and/or Red, maybe Gigantic or even Herald with a very good starting hand without interuptions. Earlie sometimes but right now I mainly summon her on turn 3. Blocker is against Tenpai over I:P if we want to keep our Fountain.
Flex Spot: Simply Mourner. Just for Maxx C Tenpai play for enough handtrap ratio. 3 Ash is more consistent against a turn 1 Maxx C and with Herald in the ED. But it´s up to you to fill the blank then with your favourite card(Ash, TTT, Crossout,...)
Extra Deck: I tried a lot there. In the end only the Herald can be changed but I choosed him cause we are playing massive handtraps and we can even recycle in turn 1 after a discard which can be the winner. Options are Link 4/5 boss monster, Typhoon, Zeus, Runick Monster, Flametongue or even Azalea/Camellia/Cerberus. Choose whatever you like.
You can ask me further questions. Have fun to grind to M1 :-)!
Replays
If you ask me for replays, I will load some up for you.
Replays then under: 263-396-443