Scareclaw

Master I from on November 14th, 2024
cp-ur 1170 + cp-sr 60
40 cards

Notes & Combos

The handtrap Agenda rises once again.

So fast comment, if you want to start playing Scareclaw I don't recommend the handtrap version. Is solid, does a good job and it has a lot to offer (handtraps, but like, cool handtraps). But unlike the Adventure or Kashtira versions of the deck the handtrap package doesn't help the deck with its main weaknesses, so I recommend to get a hang of the deck before trying this variant.

Well, handtrap carnival. All of them did a great job, at first I was on Gamma but I am a profesional Driver drawer myself, also is true that you really depend on going second or your opponent Maxxing you during the Stanby Phase.

Ogre at 3 felt nice, very useful in a lot of stuff beyond Tenpai. Belle its also really good, not only interrupts regular GY stuff but having a counter to Called By in a deck with this many handtraps is perfect.

For the rest is more or less very standart Scareclaw stuff, some things can be swapped here and there to your liking.

Typhon is also solid in this version thanks to being able to play at a slower pace.

Feel free to ask any question you may have here or in the Scareclaw channel!

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Replays

So ehm, big shock. I forgot to record the more interesting games until the end (like always) so I only have the recent ones to choose, I will try to get ones in Rated when I have time.

ID: 310-692-574