Notes & Combos
I achieved 16-4 in past 20 duels. This deck isn't much different but the playstyle changes a lot because of banlist and tenpai.
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when maxxCed or shifted, if opponent isn't 60 deck: play fucho. 3 ulkanix, 3 bonfire/ash and 4 black witch/wanted can do that so they are in max while poenix and island still in 1.
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if you are not afraid of nibiru (by timing, crossout, or flameberge), play zombie vampire for sure. Sometimes you expect for se or charmer play, but mostly it's for confirming opponent's deck. As in this month I meet a lot beat decks relying on backrow traps (solomn, etc.). If we know we are not play against tenpai we could put much resources in backrow wipers.
Some of sefk players choose to carry extra poenix or garunix. But 'opponent cannot play in their turn' is my major concern so I choose more non-fire handtraps, though might got ulkanix or island bricked. For details:
- Orge: absolute mvp;
- veiler, nibiru: atleast you need 1 for crossout;
- non light/dark handtraps: prevent opponent from bystial play. I would replace mourner with droll, which highly against ritual beast. If no crossout then belle and droll could increase to 2 (no nibiru/ttt)
- gamma is not neceesary in sefk: I don't need it to deal with maxxC and it's more bricked for just handtrap use; dd crow isn't as powerful as droll and cannot prevent callby as belle.
Feel free to ask if you want to know how this deck deals with specific decks. Thanks for reading.