Tearlaments

Master I from on November 8th, 2024
cp-ur 1590 + cp-sr 360
60 cards

Notes & Combos

Very addictive deck to play

Had absolutely insane coin toss luck this season, which definitely sped up my climb, Tenpai being a thing also helps because this deck has a pretty good win rate against Tenpai without really needing to drastically change your build.

My win rate splits were: 75.4% going 1st, 52.2% going 2nd

In terms of the list, a lot of the card choices are centered around counters and compromises to Maxx C. You wouldn't think this would be the case but space is actually extremely tight even though this deck is 60 cards. The compromises that you have to make in order to max out on Maxx C counters is that you'll have to play less good mills and even less engine, and that was a trade-off that I was willing to live with. If Maxx C didn't exist, this deck would be insane because you free up 10 slots that can be used for either engine or cards that help you going 2nd, but the deck is pretty good as is.

The only change from my last version that I want to highlight is the decision to max out on Reinoheart and also adding Sea Mare. Veiler/Imperm are both quite strong against this deck because all 3 of your engines produce a monster that plays into them (Kitkallos / Zombie Vampire / Curious), so being able to trade a normal summon for a Veiler/Imperm is actually good value for you because you just extend past that. In addition to that, they're your best Maxx C compromise. You're not in the worst position ending on Kitkallos + a trap giving your opponent 1 draw, especially when you could also have Talent, Thrust or other (hand) traps.

ED: Zeroboros was the 15th card, I put it in for trap decks that set 5 going 2nd against you but it hasn't come up. Cross Sheep & Dugares are found in most lists but I never need them.

Also I'm aware that there are some new techs for these piles with Gen & Ken, as well a Sangen Summoning + Genroku package. I think that Gen is just not the ideal use of your normal summon and forces you to play more engine to get value out of it, and Sangen Summoning is only really good as a hard draw because if you can resolve Rainbow Bridge you're most likely gonna be searching for the Horus field spell instead.

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