Tearlaments

Master I from on November 16th, 2024
cp-ur 1110 + cp-sr 300
41 cards

Notes & Combos

With Tenpai or Soft Ftk combo deck running around, 60 piles is not really suitable for climbing rn. U can't really deckout when opp run more than 20 hand trap, going second a lot of time feeling hopeless even when you draw thrust or grass.

So i decide to run it back to leaner tear. Haven't touch this version since the field spell ban, but it suprisingly good this season.

3 priority when you playing vs tenpai is: Maxx c cant resolve, have enough extender and endboard must be layer to play around board breaker. (Also have called by for their Shifter lol )

So there it is, my Tear version to climb master. 6 normal summon starter, 3 grief to play through imperm on Kit, 4 Revolution to extend if normal summon disrupted or Bystial on first dump, also AFD extra special come handy a lot of time.

Cut maxx c, shuffle and any win more card that not help you extend.

If you running into a lot combo heavy deck can consider add maxx c and droll ( This happen a lot in lower rank, which i just play some midrange deck like VV to climb to save time)

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Replays

If you have any match up related feel free to asked in comment. I don't have enough space to recording every game and can't bring my self to delete those Sky striker montage from years ago lol.