Adventure Phantom Knights

Master I from on October 8th, 2024
cp-ur 1140 + cp-sr 690
60 cards

Notes & Combos

Horus Adventure PK is pretty fun. I added some Bystials again, there are a lot of decks running rampant that get hit by it somewhat, while almost no deck cares about Nibiru. While it barely came up, Branded Regained also pairs nicely with S:P, by banishing a DARK or LIGHT, and then shuffling it away with Regained.

If you are looking for a breakdown of the Horus engine, please read the Introduction to Phantom Knights article. Otherwise, to quickly summarize:

Imsety allows you to send 2 from hand (including itself) to get Sarc and a draw. You play Sarc and get 2 lvl 8s on board (Sarc allows you to send a card from hand to send a Horus card to your GY from the deck). If you have no extenders, you make Zombie Vampire to mill and recur a body to get your engine going, otherwise you can make another level 8 such as Galaxy-Eyes Photon Lord for a monster negate.

The field spell also works as a way to find Imsety. In general, if you open the field spell, it is the same as opening Sarc in terms of card advantage, but if you happen to open a garnet you want to search over the course of a combo (for example, Dracoback), you can shuffle it back to replace it with Imsety, thus you can make up a bit for the loss in card advantage later.

I blame Yurica for PK Sword.

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Replays

MD ID: 439-125-078

The latest replays are for this deck, otherwise you can find my replays on this playlist: https://www.youtube.com/playlist?list=PL9u31nX2dO-uUidy7KohGiNMc26Ba9K4i