Notes & Combos
Goblin Strongest!
For combos, look in #goblin-biker for advice, I'm mostly going to talk about tech choices.
I'll mostly talk about what you do if you get given first. You basically assume it's Tenpai, and that can be two options: Breaker Tenpai or Handtrap Tenpai.
If you get handtrapped a lot, there's not much you can do but extend and play and hope you draw Talents/Handtraps to be able to win on the crackback.
To deal with boardbreakers, I usually try to search Pileup over Entrance (especially if I can continue with an okay board, such as if I have another 3 past Gabonga and Dugg). Pileup has 3 uses into Tenpai because of Crazy Beast.
- Protection
- Spell/Trap Removal
- GY Interaction
Ideally also, you should try to go into Xyz Armor Torpedo. If you equip Xyz Armor Torpedo to their attack target, it will negate the monster until the end of the Damage Step, which means Torpedo alone wins against solo Chundra. You should also keep the option of Utopic Ray Lancer open, because if you can make it on your turn or their turn (make sure to keep a Spell/Trap to discard), it can basically negate all your opponent's monsters in Attack, which is huge if they don't have Kaimen.
Another funny thing is that you can Xyz Summon Zeus in Battle Phase after your opponent attacks into an Xyz Monster, which can immediately just win you the game.
Anyways, I hate this format. Good luck if you want to try as well.