Mathmech

Master I from on October 28th, 2024
cp-ur 690 + cp-sr 450
40 cards

Notes & Combos

This is my first time reaching Master 1, with a 10-5 record from M2 to M1. This deck really benefits from the fact that Bystials aren't too common and it has a great match up against Tenpai. Try to not use Superfactorial immediately to avoid getting both your Terahertz and Laplacian hit by droplet.

The deck can play around a lot of hand-traps but Maxx C isn't one of them, which is why I included Gamma. It turns off Transcode but at least you can put some sort of endboard. Link Spider is included to use Driver as a material for further link climbing.

I removed the Micro Coder-Cynet Conflict package around M3, adding more hand-traps helped going second and drawing them off Heatsoul (in addition to full combo) guarantees winning most of the time. Imperm can be replaced by Veiler for this reason but I like Imperm more in general so I went with that one.

Meowmine's 2nd effect only came up once, any other extender would have the same effect as her. Weirdly, Accesscode didn't come up a single time. Packbit is solid but I used Aggregator more because it turns Sangen Summoning off.

Show more