Mikanko

Master I from on October 12th, 2024
cp-ur 720 + cp-sr 780
46 cards

Notes & Combos

Painful climb because tenpai is a very balanced deck.

Deck overall feels really great to play, it needs some time to get used to but very fun non-linear combos that can end on a variety of boards, in case you couldn't get the acid golem lock

Extra deck has plenty of space, feel free to add what you like playing I never used accesscode, zeus or downerd, because tenpai is a very fun experience. everything else was used quite frequently except maybe IP and SP

Many people are playing herald over the danger package, but getting ashed or impermed on that literally ends your turn so i opted for dangers, especially since most of your hand is either bricks or stuff you can set/dont care about discarding.

Side note : Invoker is a soft OPT, if he gets negated, you can bounce him back with arabesque and summon again

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Replays

153-774-281

Replays are mostly going 1st but deck plays fine in some match-ups going 2nd with mikanko stuff. it's not gonna break a full FKSE board but it's not awful