Raidraptor

Master I from on October 24th, 2024
cp-ur 840 + cp-sr 360
42 cards

Notes & Combos

The decklist is more like a TCG one than anything: tons of handtraps. It doesn't have a lot of negate dodges, like other decks do. But having multiple copies of extra deck monsters lets you restart your combo and extend more than your opponent can stop.

Having two raiders knights was way better than expected. Two brave strix is not necessary, only had the chance to go into the second one during some really long games.

The blaze falcon is just a rank 5 for you to go rising rebellion with, which is another reason playing two Brave strix isn't necessary.

S:P is just a good card.

While playing in Masters, I stopped adding glorious bright and went with readiness instead. Not a lot of people played evenly matched in a tenpai format, and having towers means you don't really care about what your opponent does. Readiness solos tenpai strategy completely, so much so, that'd I'd even go full combo into maxx "c" for it multiple times.

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