Notes & Combos
This is definitely not the ideal way to play 60 cards Tear but it is fun and less conventional, and it beats Tenpai well enough.
The deck and extra deck are flexible, the mandatory parts are quite clear. Transactional rollback and Needlebug Nest are essential for the identity of this variation, I chose Daruma because it is a decent draw. FFV and RTFH are there for fun and to torture Tenpai. Left Arm Offering is absolutely necessary btw, it is so good even under Maxx C. You can grass for a bunch of disruptions without giving them any draws almost.