Notes & Combos
Pure Voiceless Voice list. I tried Kash engine and Nadir Servant engine before, and I don't like them (Drawing Kashtiratheosis alone sucks and I drew both Nadir and Maximus in opening hand 3 times in master). Therefore, I am more comfortable to playing it pure.
Several notes:
- The engine ratio is pretty much standard. Playing 2 dragon Sauravis because often times it's just useful in opening hand, being a targeting protection and a ritual fodder if you only have access to Saffira. I stop playing the spellcaster sauravis in high master. It's usually a brick in hand and a lot of times its presence is not necessary to win me games.
- I started playing anti spell and thrust/barrier in Master 2 after being stuck there for awhile. I felt that the inclusion is necessary given how Tenpai decks can just otk through my board if they draw well. Handtraps were not enough in my experience. Both anti spell and barrier won me 1 Tenpai game each in master 2. Before reaching master 1, I played 3 veiler and 3 ghost ogre instead which did okay.
- The extra deck monsters that come up regularly were Dyna Mondo, SP, Anima and Typhon. Arc light is quite needed for a second Diviner target. Linkuriboh/Secure Gardna line only came up once in my experience. The other monsters are basically just flex spots.
- I go for Dyna Mondo line if I know my opponent is on Tenpai or if they let me go first since they don't play Called by, mostly. Otherwise, I usually don't go for it.
- I don't play Maxx C because I hate the card. If you're new to the game, just play 3 of it. It's the best card in the game.