Notes & Combos
The deck can really pop off depending on the hand, and 2 Tomahawks (if one gets Impermed) is fairly common. Getting the Aurodon negated (Ash) tends to be the biggest choke point with this version since the negates aren't on the board until the very end.
General combo is Tomahawk > I:P > Elf > Auroradon > Maiden > Revive O-Lion > Shooting Riser (send lv2) > Borreload > Revive Riser with Maiden > Baronne.
Card Choices:
Voloferniges - my bonus R7 to end on. The QE can snipe Fenrir or Purrely spells. Shangri is better for grind but is slow.
Odd-Eyes OTK - punishes bricks or weak boards. 4mat Zeus is also very relevant.
Burner - only used one since it doesn't play great with Pile/Kash/Kaiju, but wasn't really sure about this.
Gadarla - Kaiju were ok. This one works with Lightning/Tempest.
AD5 - Ran 2 for deck space and it's the most likely of the 3 Armed Dragons to brick you.
TTT - This was the best perfoming flex option for me. Imperm, Books, and Evenly all felt mediocre.
Replays
ID: 179-362-604