Notes & Combos
- -summon amorphactor, set thunder of ruler, win the game
- -IF they max c on activation of alpha, instead of searching diviner search vanity. normal summon vanity this gives them 2 draws but unless one of their cards is an out to vanity you win anyways, which is better then passing on nothing. you can also make fucho sometimes which is one more summon but is more generic and doesnt require alpha as another way to stall a turn
- [full combo] alpha->zeta->benten
- zeta->benten->meteonis
- benten search diviner
- normal diviner->send synchro->search amorphactor
- overlay for fafnir->send gamma
- meteonis->summon out benten
- overlay for beatrice
- gamma->send amorphactor->summon out what you detached
- meteonis, add back to hand reducing gamma
- meteonis effect CL1, beatrice CL2 (we wait to beatrice here to try to play around nib as best we can)
- beatrice send thunder of ruler
- meteonis summon amorphactor (use the last material on fafnir + gamma on the field)
- link beatrice+the other name on field for blocker
- link blocker + fafnir for mecha phantom beast
- mecha effect, summon out 3 tokens
- mecha effect, tribute the 3 tokens, add thunder back to hand
- set thunder
board state at the end : amorphactor + mecha beast + set thunder of ruler
during opponents standby, flip thunder. this skips their entire turn (makes them go immediatly from standby phase to end phase) additionally since we have amorphactor on field even branded playing their quick play fusions wont be able to do anything, and though runick can play their spells they cant set their field spell so you can just otk them next turn regardless
Jack in the hand revealing kurikara to bait opponent to take in order to search alpha, is a very funny play that you can make. im not saying its optimal, but its funny