Notes & Combos
Went 10-0 from Master 3 to Master 1 with this list. TCBOO and Kagura might not seem standard but they always overperformed whenever I saw them.
TCBOO is incredible whenever you're either forced to go first or manage to break a board without OTKing and is really strong vs most of the meta atm. Kaiju on Noir, set TCBOO, pass is basically an ftk. You should also only run Jizukiru as it locks Purrely out of Azalea, I just ran the Thunder Kings because they were glossy :3
Kagura was really nice in the mirror, vs Lab, stun, and other silly backrow matchups as well as just for finishing off opponents who were close to lethal. Prep also recycles it, which can come up if it gets milled VS Tear or something.
Nibiru is just in the deck because it's pretty decent vs most of the meta and punishes people extending after the roach gets dropped. Also if you don't open any way to engine, Maxx "C" + Nib make the Light Charmer which can crash into the token and search Ohime.
Most of the extra deck is entirely just Prosp/Extrav fodder, I only ever consistently made the Charmers and Almiraj. Whenever it does come up though, Sheridan can feel like such a momentum shift in your favor as people never expect it.