Notes & Combos
Thank you! tiaraments strongest!
Despite the deck being completely weakened, it can prove to be quite competent for climbing rank. Im using a much larger kashtira engine, to try to supply the decks final board, in addition, Birth as its potential follow allows you to perpetuate more in the game.
As for the Tear part, the line of combos remains the same, because this is something closer to what a pure version would be, so Rulkallos and set traps are what you need, accompanied by other interactions you have, be it by kashtira, or by techs.
Extra deck, very standard in general, with some exceptions such as the big eye, which can be an excellent way to force interactions, or even to steal a boss from the opponent. Baronne, if by some chance you end up opening with it and resolving its effect, in the middle of the line of combos you can end up doing it, or any normal summon ash + kashtira can also be done. Zeroboros, good way to reset the game, or even to guarantee the otk. And Goddess, totally guaranteed in the extra just for purrely, as a way to take Noir off the table.
There is still hope for our beloved mermaids, dont give up on them too soon!