Snake-Eye

Master I from on September 4th, 2024
cp-ur 1230 + cp-sr 420
45 cards

Notes & Combos

This is Superheavy Samurai Snake-Eye, the most consistent way to play Snake-Eyes with the sheer amount of starters and extenders granted by the SHS engine.

Opening Wakaushi/Bike means that you can summon Savage/Baronne (if on Accel Synchro) plus an Infernal Flame Banshee without even using your normal summon. Your omni-negate is summon number 5, so you're safe from Nibiru.

If you do have to use your normal summon for Piercer or Wagon, just search Poplar. With any of the SHS starters you end on 3-mat Apollousa + IP + Princess + Savage as interruptions having the Flamberge followup and pendulum scales set up. Linked here is the basic combo: https://www.duelingbook.com/replay?id=45373-61437292 (you can choose to Normal Summon Piercer to play through Imperm on Scarecrow and get to full Snake-Eye combo anyway, but you lose to Nib then iirc)

If you open any 2 SHS starters or an SHS starter with a Snake-Eye starter, you can add a Baronne or a rank 4 like Dweller to your endboard.

This build of the deck runs 17 hts in 45 cards, which gives you 63% odds of drawing two or more handtraps (equivalent to the odds when you play 15 hts in 40). Called By The Grave in SHS might seem weird, but it's there because Piercer, Benkei, and Soulpeacemaker can all use their effects with a Spell in GY. Oftentimes people on ladder don't Maxx "C" on Wakaushi right away because they're afraid of Gamma, but Called by might be suspect in metas or environments where people like to shotgun Maxx "C" in draw phase or something like that.

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