Notes & Combos
BURNING KNUCKLES!!!
976-564-269 Umm... I posted a replay of my rank-up (8-1 run from D.2) and I'll try to find one for the combo (Happy 4/20). Combo replay may be replaced in the future.
2 bodies (1 being Uppercutter) - Gigantic, Merrymaker, K.Dempsey, F.Counter, & C.Counter. 3 bodies (1...^) - ^ instead of Merrymaker it is Draco Future via Utopic Sage.
The s/t negate is a must so if Uppercutter gets negated (heads up it's a hand trap magnet) astraltopia saves. You can play around nib with some hands via Regulus. This might mean giving up on tally-ho that turn, but it is cool if you can still get the level 4s out (3/4 bodies hands). Honorable mention: xyz gift.
Ex.d - Undefeated when Claivesolish hit the field (crafted in D.2 b/c I was broke). Giant hand and Star Cestus came up twice each. I took out the rank up for General Kaiser, but he had a moment. I'll add the quickplay rank-up once I get the mats. Used to run Emeral and Exciton, but I'll vouch for their reinsertion just not for Tornado Dragon or Vespe.
R.I.P. - Comet Cestus, Headgeared, Switchitter, Rib Gardna, Glassjaw, Shadow, Big Bandage, Counterpunch, Veil and Lead Yoke... yal were there in Spirit.