Notes & Combos
Hey kids, do you like Ninjas? Love the ninja end board? But... is it lacking something? Giant robots? Waifus? Tired of getting wrecked trying to set up a board with the ninja engine only to lose to 1 interaction (that's me, I'm that guy)??
Well, I've got the deck for you!
3 Axis Ninja combos:
Goals:
2 three stars on board or two warriors
The lines:
2 three stars:
invoker > summon morning star, add heroic call....
(this part is optional if you are running armor xyz stuff) overlay xyz armor fortress, detach 2 cards to add the 2 armor xyz cards from deck to hand > heoric call invoker back to field >
(2 warriors starter combo starts from here too)
.... 2 wariors make Isolde > Isolde add green ninja to hand > mill 4 equips to summon hanzo (digger 100% of the time, green mikanko equip if you are running mikankos too) > hanzo search baku > special baku, add digger from grave to hand > hanzo + isolde make cross sheep > iron digger banish hanzo and destroy itself, special summon hanzo > hanzo + baku make Meizen in a cross sheep zone > cross sheep summon hanzo, search mitsu, special mitsu > mitsu + hanzo make saizo, saizo search dupe > saizo + cross sheep make apollousa
HIGH ROLLER:
If you have heroic call, you can bring back isolde at the end for apo mats. This lets you go into spright elf with mitsu + cross sheep, elf revive mitsu, mitsu + hanzo make saizo, saizo + isolde make apo
Replays
Replays:
371-598-320
There's a little bit of everything here, first, second, comboing through interruptions, how to play through snake eyes boards. Hopefully they're useful!