Notes & Combos
Much like last season, Sprights hold up well against a lot of matchups going first, and this version is highly consistent for myself. For this season, the Adventure engine felt strong whilst climbing to Master. Going 1st or 2nd, it either eats a disruption or forces an early handtrap, which often lead to Gamma resolving in hand for quick games.
Cyberse Gadget climbs into Spright Sprind, which can force an early interruption from an opponent. Followed up with a spright and this deck can easily play through 1-2 disruptions.
This deck relies on having many 2 card combos and ends with a strong end board. Commonly Sprind, Gigantic, Lib, I:P and Spright Carrot. But this will vary depending on how much interrution you face/whether gamma resolves to aid in combos. This deck is very strong against handtraps and going second, it is very common to OTK with Ninja Shadow Mosquito after baiting interruption earlier in turn.
Best of luck to the remaining Spright players out there, may Konami ban elf and unlimit our deck.