Vaylantz

Master V from on April 26th, 2024
cp-ur 780 + cp-sr 420
41 cards

Notes & Combos

D/D package is very good to bait interruptions and can be linked away to either Electrumite or Beyond The Pendulum.

If you are under Maxx "C", you can go for Zeus or clear boards aganist traps decks such as TrapTrix or Labrynth but generally you play into Maxx "C", your only fear is Nibiru.

I personally preffer TTT to search "Vaylantz Wakening - Solo Activation" instead or running Small World with bricks to search Shinonome.

Mach Ups: - Rescue Ace: Its a very hard mach since "CONTAIN" prevent the use of your monster as material for Extra Deck plays and "Preventer" can book of moon your monster and result im the same situation. - Snaker Eyes: Depend on the end board wich you face, if your opponent ends on Baronne and Savage, it's an auto lose, but if they only end on Savage you can clear the board. - Labrynth: Unless they flip D/Barrier is winneable. - Stun: Your field spellds are great to remove "Barrier Statues", Winda or Pachycephalo and TTT if they are griddy and activate a Maxx "C"

I dont play more handtraps since you need go full gas to break boards and if they "Call By" your Maxx "C" your are safe in your own turn.

I found more fun breaking boards instead of making Pachycephalo/Pass.

Its my first time sharing a decklist, feel free to comments your thoughts on deck.

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