Notes & Combos
Adventure Stun:
How to have a turn 1 board where opponent cannot do much on their turn.
So the deck is pretty simple. Kashtira for bait and breaking through boards going second. Adventure for the combo, defense and going second pressure and barrier statue/fossil dyna for the floodgate.
With a 2 card hand of rite + statue:
my endboard is Statue/fossil equipped with papillon which makes it unaffected by activated effects while the field spell is in play. either enchanctress or tesea for the field spell search, Adventure token and Fateful adventure.
other cards in play may include Gryphon if tesea, enchantress or field spell is in starting hand. Fenrir and set imperms.
extrav and pot for consistency, usual 9 HTs to stop the opponent if i go second. Magicore is for easier otk going second or turn 3+. Ishizu shufflers cause tears exist and i can discard them for fateful and curse and the extra deck is a bunch of random cards which fit purpose for the deck.
Replays
Couple of replays shown: ID: 995-578-689
1st one: going second vs Tears 2nd one: Full Combo vs Labrynth