Notes & Combos
So, I'm using this to climb up to at least Master V and we'll see about the future. The key takeaways so far: Lambda, Chengying, Spheres all come up once every 10 years, so they may be worth substituting for a more versatile and/or just better ED.
Your endboard going 1st and assuming no disrupts, with a 1 card combo, should be at least 3 bounces + pop + 3 cards drawn. Example:
- Normal Ze Amin; Search Foxy Tune
- Foxy Tune effect, discard 1 + itself; special Sharakusai.
- Sharakusai effect; Fuse the field away into Rising Carp.
- Rising Carp, tribute itself; Special Wa Gon & Deer Note.
- Wa Gon, pay 600; add field spell, activate it.
- Synchro JAM Dragon, effect on summon, Deer Note effect in GY; Deer Note special Sharakusai, JAM add Madame Spider | on resulotion, draw 1 with field.
- Field Spell effect, banish a PUNK from GY; Special Madame Spider.
- Madame Spider, pay 600; search a PUNK Trap | on resultion, draw 1 with field.
- Set & Pass.
- On opponents turn, Use Sharakusai's Quick Effect Synchro to bring out Amazing Dragon | On resolution (and summon), Amazing Dragon to bounce 3 cards and field spell to draw 1.