Adventure Phantom Knights

Master V from on August 7th, 2024
cp-ur 1050 + cp-sr 510
48 cards

Notes & Combos

It was a really hard Challenge to climb all the way from diamond to master, but this deck is really good when it can play. Going first whit Terratops and any Phantom Knight or open whit Imsenti/Gold Sarcophagus and Water Enchantress gives you a crazy field whit a lot of interruptions and some follow up for next turn.

Bad things however, is really mid going second if your opponent makes a strong field, you could play boardbreakers like Droplet or Evenly, but they feel bricky if you go first, thats why i decided for Talents since is good going first and second. Its GY dependent, so if your opponent use Shifter or some similars, you will not being able to play any of your engines. It also can strugle a little against decks whit heavy backrow (Like almost every deck in the game).

I really love Phantom Knights, it is one of my favorite decks in the game, and despite its not top or even conpetitive contender, its a really good deck to play whit. The sinergy whit the Horus cards is insane, even just open whit Horus and Adventurer makes good fields.

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