Notes & Combos
Decided to finally learn Memento halfway through this month and couldn't be happier! Memento plays through a decent amount of disruption and can setup a solid endboard! For Yubel, I decided to tech in Fracture Dance which does a really good job of cutting their traps off.
Main Weakness One of the main weaknesses is removal of CC and (of course) Maxx C. Evenly can absolutely ruin your day, too. It was becoming more and more important to play around the possibility of them while setting up. Herald put in a LOT of work taking out evenly as a problem and blocking out more traps.SP Little Knight also was imperative on nib-dodging. A lot of matches took sussing out what disruptions my opponent had while setting up. Time is also your enemy as it's very non-linear.
Main Strengths With bone party, you can surprisingly play around a lot of disruption while still ending on CC & Cranium. My favorite aspect though, is that you get access to OTK lines going second with Bone Party and CC. An optimal turn 1 gives you CC + Cranium (5 mat appolusa) / Fracture Dance + Snatch Steal / SP / Spell Negate. Fracture Dance + Twin horn gives board wipes on established boards as well!
Most fun I've had since early Dinomorphia builds.