Vaalmonica

Master V from on August 16th, 2024
cp-ur 720 + cp-sr 600
40 cards

Notes & Combos

T1 endboard is Zebufera + bagooska + ip + linguriboh off selettrice + scale + discard or antyhing that gets to that (so a lot of cards combinations). The gy setup is scelta + intonare, you can search trap instead of having intonare in rotation but then the board loses the bagooska, also you might miss a counter because trap isn't immediate counters.

Of course thru interrupts it can only become a bagooska but if you baited the imperm it's likely that they still lose, because bagooska with selettrice under + scales is guaranteed followup.

Linguriboh is self explanatory when you instalose to imperm and evenly.

Imo chosen melody is not needed, imperm is good because you can activate it from hand and the second effect is interesting but you probably still lose in modern yugioh.

In the beginning the tactics were handtraps, but considering how much good engine the deck plays and how it also can pass after an ash, the draw 2/ check hand effects are way too good not to play the card. Also i prefer handtraps for that but the card is also good going second, and is also a good sixth card.

Blue tears has the same characteristics, becomes engine when you go first because you pitch it and set trap for free after a vaal normal spell, and is also a going second card that gives you counters.

Mathmech package may be the most important thing, they give access to link decoder and devotee who cheat 1 card in hand, 1 body on board and allow you to get the linguriboh. Also they're level 4 so if you draw them you can just use them as extenders and go for usual vaal stuff. Mulptiplication because sometimes duralume can't kill so you whip out your 10k accesscode, it actually came up on the m5 rankup. If used turn intonare can add it back to hand from gy to have it again.

Also i have to stress how good sp is in this deck, it can banish your first zebufera allwing it to activate again in bp, and become another one in bp when opp wants to attack into it, allowing you to get the effect 3 times.

The deck can play apollousa, if you go full combo you have enough material, even more likely if you have field because it can simply take material from opponent, but i never was making it because sp is also so much better into tactics.

I'll post replays when i continue the climb, which actually happened earlier this month.

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