Notes & Combos
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Timing your handtraps properly is the most important thing. This deck can't play through a lot of interruptions going second
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Arrival Cyberse + Handtraps to stall the game This is plan B if you can't full combo cause of interruptions, you only have 2 level 7's, etc. Helps buy extra turns till you get followup.
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Dracossack to out floodgates / Omega cause of Gamma. Replace them if you think you don't need them with UDF or whatever
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Ghostmourner and Veiler are also good handtraps use them instead if you want. I just don't like getting Maxx C'd