Notes & Combos
This deck prefers to go second.
26 hand traps, the remaining 14 cards can generate advantage (no bad draw). The boss monster is Chaos Angel, the best LIGHT level 4 I can find is Fairy Tail Luna, she is very good, but please let me know if you have other suggestions.
The deck performs surprisingly well in Diamond. Opponents often surrender quickly if their plays are disrupted by hand traps, likely assuming they are facing Tenpai :v
Initially built for fun, it unexpectedly became a speedrun Diamond ranks in 3 hours, with a 70+% win rate.
Some notes:
- If you have both Lubellion and Primera, summon Primera first, She eats hand traps very well. Our goal are Branded Regained and Chaos Angel, not Centurion.
- Aware of Imperm will be disabled if you summon a Bystial. Use Imperm before summoning a Bystial if you can. Sometimes I want to replace Imperm with D.D. Crow, but Imperm is generally better.
- Always toggle ON during the opponent's turn. Bystial likes to banish cards they just sent to the GY during effect resolution.
- Chaos Angel alone can hold against bad Tenpai players. At this time, not many good Tenpai players remain in Diamond.