Supreme King

Master V from on December 24th, 2024
cp-ur 1020 + cp-sr 210
41 cards

Notes & Combos

This is a leaner version of the FTK deck from the previous season (Link). The deck has a rather high ceiling; with multiple opening hands towards your FTK setup and being able to land on multiple disruptions depending on starting hand and/or opponent's interuptions.

Here are the following changes with notes:

  • Removed supreme king dragon odd-eyes (quite the brick and doesn't really contribute to the FTK combo)
  • Removed duelist alliance (the search hardly comes up)
  • Removed spiral flame strike (removed to lean the deck towards 40)
  • Swapped out starving venom for ty-phon (your only dragoon counter)

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General conditions to FTK:

  • 2 bodies for electrumite
  • at least 1 zero king gate
  • at least 1 lightwurm
  • able to xyz summon odd-eyes rebellion
  • performapal pend sorcerer in either hand/GY (valet's effect/seer's def(!) pend summon effect)
  • get 2nd copy of arc dragon with astrograph's effect

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Some tips and comments:

  1. There is no 1 card combo
  2. The best conditions to FTK is to have 2 bodies for electrumite + astrograph in hand
  3. Try to aim getting astro in hand before electrumite (use pend evo)
  4. If point 2 is achieved, use electrumite's effect to grab revo (to ED then to hand)
  5. Hand rip FTK is still possible even if you don't have pend evo (difficult; see one of my saved replays)
  6. ALWAYS pick synchro dragon as the target for SKM's effect to SS itself (anti-bystial play; combo will still work)
  7. Do NOT dump Arc Dragon with dragon shrine (anti-bystial play)
  8. Revo is NOT HOPT (recycle with odd-eyes seer pend effect)
  9. Ideal scales are odd-eyes seer and Arc dragon (seer pop iself to grab revo from GY while triggering Arc's pend effect)
  10. If you have only both light and darkwurm, scale darkwurm and setup, then NS lightwurm (combo is difficult; see one of my saved replays and be sure to practice first)
  11. Always remember you can pend summon again with pend evo if you managed to bring out either XYZ dragon (2x lvl 7s) or synchro z-arc (cheat out with zero king gate)
  12. NEVER chain durendal's effect to anything (else you will miss z-arc's timing and fail the hand rip)
  13. Arcray and synchro z-arc are actually important (for recovery and grind games)

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If you have any questions, you can find me in the MDM D/D/D discord channel (I'm more active there)

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Replays

MD-ID: 681-926-352 - (Updated optimised combo in my saved replays, also contains some awkward lines)

Combo line resouces:

  1. プレミ覇王【オッドアイズ】
  2. ありすた
  3. MrFavela