Notes & Combos
This is a leaner version of the FTK deck from the previous season (Link). The deck has a rather high ceiling; with multiple opening hands towards your FTK setup and being able to land on multiple disruptions depending on starting hand and/or opponent's interuptions.
Here are the following changes with notes:
- Removed supreme king dragon odd-eyes (quite the brick and doesn't really contribute to the FTK combo)
- Removed duelist alliance (the search hardly comes up)
- Removed spiral flame strike (removed to lean the deck towards 40)
- Swapped out starving venom for ty-phon (your only dragoon counter)
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General conditions to FTK:
- 2 bodies for electrumite
- at least 1 zero king gate
- at least 1 lightwurm
- able to xyz summon odd-eyes rebellion
- performapal pend sorcerer in either hand/GY (valet's effect/seer's def(!) pend summon effect)
- get 2nd copy of arc dragon with astrograph's effect
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Some tips and comments:
- There is no 1 card combo
- The best conditions to FTK is to have 2 bodies for electrumite + astrograph in hand
- Try to aim getting astro in hand before electrumite (use pend evo)
- If point 2 is achieved, use electrumite's effect to grab revo (to ED then to hand)
- Hand rip FTK is still possible even if you don't have pend evo (difficult; see one of my saved replays)
- ALWAYS pick synchro dragon as the target for SKM's effect to SS itself (anti-bystial play; combo will still work)
- Do NOT dump Arc Dragon with dragon shrine (anti-bystial play)
- Revo is NOT HOPT (recycle with odd-eyes seer pend effect)
- Ideal scales are odd-eyes seer and Arc dragon (seer pop iself to grab revo from GY while triggering Arc's pend effect)
- If you have only both light and darkwurm, scale darkwurm and setup, then NS lightwurm (combo is difficult; see one of my saved replays and be sure to practice first)
- Always remember you can pend summon again with pend evo if you managed to bring out either XYZ dragon (2x lvl 7s) or synchro z-arc (cheat out with zero king gate)
- NEVER chain durendal's effect to anything (else you will miss z-arc's timing and fail the hand rip)
- Arcray and synchro z-arc are actually important (for recovery and grind games)
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If you have any questions, you can find me in the MDM D/D/D discord channel (I'm more active there)
Replays
MD-ID: 681-926-352 - (Updated optimised combo in my saved replays, also contains some awkward lines)
Combo line resouces: