Tenpai Dragon

Master V from on December 6th, 2024
cp-ur 1170 + cp-sr 390
42 cards

Notes & Combos

I have been playing my blind second Spright build in the past seasons and I decided to venture into the world of Tenpai Dragons starting from day 1 of S36.

The early season experience was very rough. Maintaining the balance between the handtraps, backrow hate, and boardbreakers is quite difficult. There are times where I though I put too much or too little of one thing. I used to play Raigekis and Dark Holes, but decided to cut them out and replaced them with copies of Super Poly (I only have two).

Turns out Super Poly is a much better boardbreaker as you can easily clear out problematic monsters without worrying of your opponent's response. I even added World Chalice Guardragon because I often met Cyberse pile decks around D5-D3. I added some Kashtira monsters just to bait out responses, acting as if I played Kashtira. Kashtira Birth really helped in one game against 60-card Tear pile where I managed to banish all the Tear names after my opponent resolved Grass (replay included).

Red Reboot is almost necessary especially against trap-heavy decks such as Labyrnth.

In some way, playing Tenpai requires a lot of brain power to interrupt exactly at the choke points. Stop every key effects your opponent activated, you will mostly win the game on turn two.

Some of my worst matchups:

  • Yubel: They have a lot of gas. Even worse some players incorporated Scythe lock.
  • Live-Twins: Similar to Yubel, Live-Twin variants can also include the Scythe lock package.
  • Mathmech and Cyberse piles: Before adding Super Poly, I lost a lot against these decks. Gatchiri makes it difficult to deal against Neo Terahertz.
  • Tenpai: The mirror matches can be fun and can be frustrating.
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Replays

My ID: 404-164-441

I only have three replays of me playing Tenpai.