True Draco

Master V from on December 19th, 2024
cp-ur 60 + cp-sr 570
40 cards

Notes & Combos

Hey guys, new MD player here, moved up from duel links. Master Peace is cool and true dracos looked like a great free-to-play deck so I started with this. Shoutouts to Dっさん and Malshiina for the basic structure.

I tried a ton of different versions including Maxx-C, Crackdown, and dogmatika, but none of them ended up feeling good. Maxx-C barely ever resolves and dogmatika cards lock you out of anchamoufrite and monarchs erupt. Those options ultimately leave you with less continuous spells/traps which means Master Peace has less materials in the graveyard to use, and as a result disciples will have less chances to resolve as well. Crackdown was good and could give great material for Master Peace but if you ended up with no floodgates on turn 1 you feel really bad. Ultimately the wincon is the floodgates so you want to maximize your chance of drawing into one right away. The two powerlink stones are there as a result purely for consistency (they don't add any utility if eclipse or Skill Drain are already on the field), but I could see the slots being switched to solem for combating feather duster or crackdown for the +1 if it resolves.

Anchamoufrite is a really great card in this deck, it both thins the deck out and provides a free monster for tributing. It can be used to bait out ash or negates, which can let you use the field spell or pot of desires without worry, although many players will let you resolve it anyway. Just be careful using it with Monarchs Eclipse and Lose 1 Turn, I've lost some games due to forgetting those interactions.

Don't understimate Unending Nightmare, it's great in longer games to clear out backrow, both against your opponent and for yourself if you want to pop true draco spells/traps. I am running Rivalry of Warlords as There Can Only Be One can you lock out of summoning more monsters.

Going first is extremely strong, probably above 80% winrate as long as you don't brick or get feather dustered. Going second is a bit tough, but not impossible. You need to get them to use up all their negates by using the true draco spell/trap graveyard effects, or by having multiple floodgates to chain through all the negates. Master Peace is extremely nasty, if you have the field spell up then Monster/Trap tributes make it extremely hard to out, otherwise Spell/Trap tributes with Skill Drain/Eclipse up is also insane. That being said, not having master peace up is alright, as the floodgates are the wincon.

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