Notes & Combos
Initially, I was running 12 hand traps for this deck, however, my luck was abysmal with the shuffler. Either I draw too many hand traps turn 1 or I don't draw enough hand traps turn 2.
With this in mind, I decided that if I was gonna have terrible rng with hand traps, I was gonna play more gas instead.
I play Eternal Galaxy so I can make Photon Lord off a lone Wizard if I have to.
Hyper Galaxy and Photon Burst Stream of Destruction are played as either board breakers or non-monster based interruptions.
Don't mind the Neo Galaxy-Eyes Photon Dragon...I have an extra slot in the ED.