Notes & Combos
I enjoyed using this deck alot, it was pretty fun but hard to climb with, while megaclops is good because of the amount of advantage it can get over multiple turns im ngl I almost never found use for it so if you want to cut it for like another tigermortar or something don't be shy.
Gamma was cool but this deck does play alot of bricky stuff in it so if you wanted to improve the list yourself, maybe consider changing up the way the kash engine is done in some way, I see alot of people playing rise-heart which idk how I feel about since it feels like it could make the bricking issue even worse sometimes, but like sometimes I would just brick up on kash cards and similar so maybe it has validity.
Desires is a skill card and idk, sometimes it causes issues with losing garnets or ramram (which is useful for the UDF combo, look it up or try to find it yourself if you don't know it), if you keep those you will need to be adaptable to play it. Alot of my games were like if I draw a playable hand the cards are so overpowered you will win, but sometimes you just don't draw well enough and you lose. This is something I personally am ok with, but if you arent ok with this you should consider replacing some stuff that uses garnets, maybe playing another tenki, stuff like that, I just massively enjoyed the power output this deck has and the nature of how it tries to deprive your opponent of resources.