Notes & Combos
Can't say enough about much I love the yubel package in this deck. The field spell eats out a hand trap a lot of the time, letting your chimera plays go through. Or if it sticks, you at worst get a free "monster negate". Or you can leave the yubel on the field to fuse with first (since shes a fiend). And then a free phantom after. Fun play on the opponents turn was to have phantom + field + monster. Shotgun the phantom asap to end up on a yubel again. Then when I fuse with the yubel into guardian chimera, the field spell recycles the phantom which will be free again next turn.
The rest is pretty standard. I prefer the Black Goat + Sinful spoils to get full value out of beatrice. Plus the deck discards pretty easily with apprentice anyway. And sinful can set itself off just apprentice.
Chaos angel never or almost never came up. Ty-phon is clutch, ty-phon super poly clears pretty **** well if need be. I:P wasn't made much, you don't typically end on 3 monsters that'd you trade to have an sp line. Guardian chimera is king. And don't mock magnum. Pretty decent card in a pinch, though a little better in the edge imp variant.
Replays
Most recent 2 replays are pretty good games against lab and going second against snake eye fire king(great game, but a lot did have to go my way haha)
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