Notes & Combos
Raidraptor never dies, reached Master V very fast after tenpai's hit. I expand the quantity of cards to 60 for two reasons, first dragoon must be played here and now in RR, second, the probability of drawing dark magician or red-eye dragon is 25% for 40 cards, and that reduces to around 10% for a 60 build. To guarantee the probability of drawing 2 starters is no less than 80% in a 60 build, at least 29 starters should be played, and I play exactly 29. For the rest 31 cards, I play 12 going first protection cards, that guarantees the probability of drawing one of them being more than 60%.
The best part of banlist is that now after tenpai throws 1-3 handtraps to stop my combo, my dragoon can 99% punish it. Just negate the field in main phase, otherwise negate the Paidra in battle phase, the ATK boost of field spell is currently the only way for tenpai to get rid off dragoon without the help of specific cards like dropplet and tactics. From Diamond 2 to Master V, I encountered 3 tenpai matches, where I compromised with just a dragoon, and I won all of them. And lastly I prefer Ghost Mourner to Veiler just because Veiler is a totally dead card in my turn and that's annoying especially when I draw it at turn 2. Also, veiler cannot do anything in battle phase.
If you are interested, I saved some of the interesting matches in my replays, you can check it at 720-580-653(Master Duel ID)
Replays
Representative matches: 720-580-653, check it if you are interested in RR.