Notes & Combos
D5 -> D2 -> D3 -> D1 -> D2 -> M5
Only started playing ranked on the 10th (Duel Trials kept my dailies at bay) and with that, only really played a bunch on 2 days, hence the slow climb.
Luckily things went better for me this month, as opposed to last month. Maybe slightly due to seeing less Voiceless Voice or just better luck overall (even if I immediately lost 3 games after ranking up to D1 the first time around due to opening poorly and my opponents just going off on me)
I lost a handful of games due to not opening any names or drawing into any and a few others due to misplays. Granted, even without some of the misplays, I still might not have fully won those.
Still running 3 Judgment/2 Iron Thunder/3 Arach as Tenpai is around often enough even with the hits. Out of 77 games, I saw 17 variants (22%). Given that it's up to luck if you even open one of them, maybe it's better to drop the Iron Thunders for something else, however, I'm not sure if slotting in handtraps for them would help enough in other match-ups to make a difference. 3 Arach and 1 Dio isn't bad though. I did like 2 Dio previously, but with trying to play low to the ground most of the time, it's nice to get easy Sera procs that also protect your backrow.
Replays
409-428-065
- Going first against Tenpai (utilizing Garden for plays) [3 Arach - fafa]
- Going second against Altergeist [3 Mantis - player]
- Going second against Gimmick Puppet (hit with 2 Red Reboot) [3 Myrm - アキュラ]