Notes & Combos
Hi, I can explain.
As you may have noticed by now, I have a problem.
...
And this is the solution.
Welcome to Dinomorphia Exosister Labrynth!
//
The deck plays like one would expect each individual archetype to, except almost all at the same time in the same duel! Bricking 100% is rare and going second is fine as long as you can interrupt and/or out-resource your opponent, the whole song and dance, etc. With so many starters, something will usually get through.
You'll often do at least some damage with one archetype and two or more will hopefully inflict psychic damage and baffle the everliving daylights out of them while locking down the field, grave, and hand. They'll probably anticipate and play around whatever it is you revealed first, leaving them open for the next one. Keep them guessing!
Exo is removal and makes awkward of your opponent's graveyard plays, Dino is battle protection and has an on-field monster effect floodgate, and the newly included Labrynth offers additional bodies, backrow/monster/hand removal, and another path to P.E.Punisher without using Rex. Lab and Dinomorb both trigger Martha, Lab can search for a Dino trap in a pinch, but most importantly Lovely makes Dino traps immune to response. Best target for Big Welcome is whatever was your opening normal summon. Battle Phase summons are a bane on low LP, even with Rex.
The deck likes to eat itself fast and has plenty of starters, so the 45 card count is where I found it most comfortable to play at. (Would you believe I still brick with the Dinomorb traps?) That being said, I would still recommend thinning the deck out as much as possible—the thinner one engine gets, the more consistent the ones left are.
A lot of staple choices were made by what the decks shared in common between them. Imperm., Propsp., Ash, Maxx, and Solemn all came about through this.
I find that Evenly can be a potential problem. Nibiru too, but I haven't found anyone playing it so far. I find this deck to have so much gas that there isn't a solid answer to it that I've met. Please note that I haven't dueled against a floodgate deck quite yet either.
//
Most importantly though, it's a lot of fun! Though expensive, I pulled for almost all of these cards from right when they came out.
Also, credits to the user FEEB here for doing Dino Hybrids way before me and to Ace Yugioh on youtube for their Temple of Kings tech that triggered this whole idea. Truly inspiring! Bravo!
Replays
Everything on or after July 2023 should feature this deck. (Everything else, old pet decks or prior season's versions of this deck.) That said, all main plays/combos here are feasible in its current iteration.
ID: 615-490-285
// Changelog:
- Made room for Labrynth by reducing Dinomorphia engine and staples.
- Avoided any cards that would lock into an archetype (aside from Martha of course).
- Came to this current build in the middle of Diamond III. No changes from then to reaching Master V.