Notes & Combos
I probably could make it to master 1 with this deck but honestly, I wasn't motivate enough to do it.
Going in the card by card:
I put a really normal generaider portion, and I honestly feel good with it and I wouldn't change anything
Also a pretty arandard handtraps lineup, with the maxx c package and 2 imperms
3x diviner is simply soooo good to draw, can send both Trias Hierarchia, for baronne plays, and Vala
1x Trias Hierarchia and 1x d.d. Sprite, are here mainly for baronne plays but Trias felt amazing also in other situations, If I knew what to take out I'd probably play it at 2
2x kuji-kiri curse, insane consistency boost, you could pitch any generaider (preferably vala) or Trias and go plus 0
2x World Legacy Monstrosity, essentially a custom card for the deck and is both able to unbrick some hands and extend while providing some kind of play trough maxx c
So you usually just try to set up boss stage with Leviatein and sometimes also with Baronne and from my experience this usually was enough to stop the opponents plan.
Leviatein is also really good at outing floodgates like skill drain because it tribute itself for costand can attach the floodgates to Jormungandr
Replays
ID:479-707-380
The last two replay are generaider replay with the last one being the rank up to master 5
Surely this proves that Generaider is the best deck