Notes & Combos
PRANK-KIDS BEST DECK! LET'S GOOOOO!
Anyway, I was pleasantly surprised that a standard Adventure Prank-Kids deck performed as well as it did in the current meta, because your major disruptions are destruction-based board wipes, which Fire Kings and to a lesser extent Yubel really don't hate.
Droll won many games on its own, so I wish I would have swapped out the Adventure package with either the Nemesis or the Thunder Dragon package to give me access to Colossus. I know it's the classic Prank-Kids accompaniment, but it sometimes just feels a tad bricky. Spright Elf came in clutch several times, and enabled some cute plays, but I'm not sure it was worth it. If not replaced by Colossus, maybe some other form of Disruption like Little Knight.
Some of the MVPs took me by surprise - Link Spider was fantastic recovery for getting Nibiru'd sometimes giving access to Verte. Bow-Wow's attack boost came in clutch several times, and Weather Washer shut down Spirit of Yubel.
Games could at times get very grindy, and that's where the Prak-Kids excel. They just never seem to go away. The recursivity afforded by the trap is bonkers, and lots of people for some reason are not aware of its grave effect.