Centur-Ion

Master V from on July 24th, 2024
cp-ur 1320 + cp-sr 330
45 cards

Notes & Combos

With the addition of the kash and yubel engines, turn 1 becomes stronger for handtraps, forcing the opponent to spend before playing Centur-Ion.

I use 45 cards to have a better proportion of handtraps, as the deck remains fragile to be second.

I don't use "Wake Up Centur-Ion" and "Centur-Ion phalanx" for the sake of consistency, you can still do all 1 card combos in the deck.

The "Planet Pathfinder" is a great way to access all the engines of the deck.

I think there is room to improve the deck, but I was very satisfied with its performance.

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Replays

Combos without "Wake Up Centur-Ion" and "Centur-Ion phalanx":

https://www.duelingbook.com/replay?id=5544-62593615

https://www.duelingbook.com/replay?id=5544-62593690

https://www.duelingbook.com/replay?id=5544-62593867