Mathmech

Master I from on July 15th, 2024
cp-ur 810 + cp-sr 360
40 cards

Notes & Combos

it was a rather smooth climb from diamond 3. took me less than a week to reach master 1 with mathmech. the deck is still extremely viable, just not a fan favorite hence the low representation i guess. i've decided to run a few not so common tech options in my list and i'll explain why.

i maxed out on belle simply because i want my superfactorials to resolve as much as possible without having to utilize desavewurms to make that happen. going 2nd she's decent as well depending on the match up, se-fk don't like getting hit by her at all. small world searches her as well.

spirit package is imo superior to the firewall package simply because you don't have to run a garnet in your main deck. some people get caught off guard and handtrap aratama for some reason, maybe thinking i'm on exosister. i run 16 handtraps so i don't have the room for a 2nd sakitama but you could cut a handtrap or a copy of small world for it.

link spider is there for the nib token, there were times where i still ended on terahertz after getting nibbed just because i run a copy of it in my extra deck. any extender is at least a heatsoul with superfactorial set. i wouldn't swap out link spider for anything rn because the card comes up often and nib is everywhere currently.

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