Notes & Combos
Grinded from Diamond 5 to Master 5 with this. Tbh I thought this would be way too bad considering the lack of handtraps but it turned out being just ok. Going first you could combo out with tear and mill some paleos or rollback on the way or you could try and stall some games with the paleos, rise to full height, and daruma karma cannon if you ended up going second.
As for the decklist, I'm not really sure how to make this better. Maybe going for 60 cards with grass is the way considering how branded players never brick at 60? I never liked 60 card decks so I didn't try it.