Horus

Master V from on June 5th, 2024
cp-ur 780 + cp-sr 750
41 cards

Notes & Combos

This list is based on DavidKorea4120's List.

Really fun to play with the Horus cards, although the current meta is a bit boring (Pls hit Snake-Eye harder).

I replaced the Bystials and included a Crystal Beast engine to get to either the Horus Field Spell to start my combo or Secret Village when I already have access to Imsety/Walls/Sarc.

Secret Village steals so many games, especially if combined with one of the Fiends and/or Photon Lord.

Floodgates can carry games on their own.

Super poly didn't come up once yet, and i only used Droplet twice up until now. They are often just discards for King's Sarcophagus or Imsety. Having the option is nice, but maybe i will replace them.

Talents was always useful after baiting something from the opponent, playing more seems reasonable.

The Kashtira cards provide value in being free tribute fodder for Majesty's/Vanity's Fiend, because you can revive them with Birth, and they can search for another card to be discarded for the Horus Engine.

If you drew Birth and Unicorn, you can shuffle back Birth with Walls while searching a Horus card and then search it again with Unicorn. Then you can either tribute the Unicorn for a Fiend and revive it with Birth or just Discard the Birth for Imsety/Sarcophagus.

Extra Deck:

Lancelot is hard to use optimally because you can't choose what to negate, remember that it can negate your own effects.

I included Phoenix to have more backrow removal when needed.

Photon Lord and Gianttrainer were the most summoned ED monsters.

Hieratic Sky Dragon is a good summon if your opponent has an interaction the moment you summon your first monster, this is a good indicator for Imperm/Veiler.

Didn't summon Zeus a lot because often times I want to keep my Sarcophagus or Walls/Secret Village on the field.

Zombie Vampire could also be a good addition, but i don't have him yet.

If you have any Questions, ask them in the comments!

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