Notes & Combos
This deck is extremely fun and surprising in this meta. Most opponents don't seem to understand what the cards do, and especially the immunity granted by both Marincess Wave and Crystal Heart. These are the handtrap ratios I liked best, although they are definitely not set in stone.
A couple more things:
- Marincess Crystal Heart is MAJOR for playing through nibiru and should ALWAYS be made in hands that can.
- I think that playing two Marincess Wave is non-negotiable. It wins the grind game and comes up extremely often.
- Zealantis better not get banned.