Salamangreat

Master V from on June 2nd, 2024
cp-ur 750 + cp-sr 180
41 cards

Notes & Combos

049578024 for replays.

12-8 for last 20 but honestly was trending around 45-55% win rate for a good swath of the climb.

Shes a fun deck.

2 major issues I found were: going second, and maxx c. I lost more tosses than I won this time around and even going first id somehow brick despite 14 starters or get maxx cd. The best you can do into maxx c is hard draw the traps and make a salad link, or send the counter with gazelle and give opp a couple draws to set it with its own effect. So you can see why its hard to string together a good record.

Going first the deck is fine. I opted for raging rage roar pass with usually a couple hand traps. I only lost one game after making this board, and it was floo that had double evenly. Even then, I only lost because they hard drew dreaming town. So my conclusion is you dont need all the extra stuff. 1 Never needed meow mine,

2 SOF being searchable and fire made me choose it over Debug, im sure shes a fine choice but i never minded being fire locked (I guess she lends herself to SP plays but I liked my ED the way it was),

3 Code of Soul is a cool trick but I think its easy to force it, which plays into TTT early and I never needed an extra board wipe.

Since the bare minimum endboard is more that often enough, I feel as though you should prioritize making your going second as strong as possible, be it hand traps or more pushes/extenders.

floodgates also might be good to deal with getting maxx c'd but the going second thing is just exacerbated at that point.

Any way. Those were my thoughts. feel free to disagree with me in the comments. Good discussion will surely help everyone improve.

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Replays

049578024