Scareclaw

Master V from on June 23rd, 2024
cp-ur 1020 + cp-sr 180
40 cards

Notes & Combos

here we have trashy tenpai.

no maxx c on principle. if i did run 1 for crossout it becomes a brick in the hand because i refuse to use it.

go first and put up the most mid board ever+ handtraps and kill turn 3.

i coasted to d4 with adventure package and actually felt good about my boards but that fell off.(you can only brick on draco so many times before you hate it)

typically want to end on tri-heart + twinsaw + add ons + handtrap. worst comes to worst you end on s:p back up knight.

what this deck ends on is a mixed bag and depends on what you draw but it consistently does something which is enough to slow down your oppoenet and otk on turn 3.

going second you have tons of handtraps and the deck is built for the job so you have many options. unfortunately going second in this game is miserable(especially if you dont run maxx crutch) or else i would definitly go all going second.

Show more