Adventure Phantom Knights

Master V from on May 22nd, 2024
cp-ur 930 + cp-sr 510
45 cards

Notes & Combos

Adding in the Horus package and S:P makes Adventure PK even stronger. You give up Phoenix Enforcer and Artifact Scythe locking, but you add another monster negate (Photon Lord) or extender plays (Vampire Zombie). S:P being 2 interactions in 1 is absolutely crazy and allows us to easily have 6-7 interactions on our end board.

I may consider cutting 1 Fog Blade for Brigandine since it is another body we can use for climbing or Dracoback plays, and I'm thinking of trying to get to Colossus at the cost of a Fog Blade but we'll see how it goes.

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