Notes & Combos
Picked up this deck recently and it is really strong when you go first. Only issue is going 2nd drawing the right handtraps and engine and going 1st having something for maxx c and/or a handtrap. Was playing gamma at first but dropped it because it wasn't that useful going 1st. You could run another handtrap over small world but I liked having the flexibility with that card especially because accessing circular is a bit less common with mining at 2 and circ is a necessity to break boards and play through interruptions. The deck plays so many extenders that you can almost always end on 3x firewall and potentially heatsoul even if handtrapped