Notes & Combos
Pretty much Josh's take on Paleozoic.
Extremely fun deck, but also pretty hard to pilot. Every match is going to be long so managing the timer is crucial; this means you need quite a bit of practice, because there are a lot of actions to do each turn (and they're not just combo lines, usually you need to carefully think about each card activation).
The opponent will misplay a lot against you, so that's a nice advantage. I might end the Master I run with this deck, but I also might do that with Paleo Tear.