Notes & Combos
What to say about this deck? It's absolutely fantastic, a breath of fresh air and consolidates Tearlament's gambling addiction. No need to say this was the funniest season for me.
Jokes aside, it's strong only due to Transaction Rollback. Without that card, this deck wouldn't see play, at all.
This deck is strong against meta decks like Snake-eyes, Branded, Rescue-Ace, etc... but it loses to more rogue decks that rely to omni-negates like SHS.
D. Shifter can be an issue, but most of the times you just set 4-5 and pass and you have lots of ways to survive until your next turn.
As mentioned before, most of your turns will most likely be set and pass, but there are multiple ways to nuke your opponent's board. One of them is Rollback + Elemental Burst, which destroys both your opponent's s/t and monster zones. The other way is a bit more complicated, but more effective on monsters: the only requirement is to have 3 monsters on your field, which 2 of them must be Paleo and 1 AQUA monster (either summoned from the turn before or during the current turn)
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Special summon Paleozoic Cambroraster using 2 Paleos on the field.
- If you want you can activate its effect to send to GY a face down s/t card to set another Paleo from deck. In this case you need 1 less Paleo on field
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Special summon Marincess Coral Anemone using 2 AQUA monsters
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With Anemone's effect special summon Cambroraster from the GY
- You are now locked in AQUA monsters, keep that in mind
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Link summon using both into Worldsea Dragon Zealantis and use its effect to banish all monsters on the field and summon back only AQUA monsters
This deck's survivability is off the charts: you have Waboku, Rise, Daruma and both Rollback and Trap Trick to access those cards more easily. With Rise you can chose Linkuriboh right before your opponent is about to declare an attack, so when they do you can activate its effect and your opponent will not be able to attack anything at all. The same goes for when one of your monster is about to leave the field due to your opponent. Not to mention that your Paleos are immune to monster effects.
This deck has 3 major downsides:
- You have to mill, it's difficult to mill bad, but it can happen that you either don't mill at all, your hand is bricky or you mill bad.
- If your opponent chainblocks your Paleo, you'll have a hard time.
- Matches last long
Since the deck is costly, you can replace S:P, Seal and Accesscode since they didn't come as often.
Replays
This time I got some nice replays since I recorded them right after finishing them.